Railroad Tycoon 3 Version History - Last updated on December 4, 2003. ==================================== Version 1.03 Changes General: The 1.03 patch fixes bugs, adds a number of frequently requested interface features, and also has two major gameplay balance adjustments. First, the A.I. Is now much stronger. Second, the amount of passengers and mail produced late in games has been significantly reduced. 'Railroad Tycoon 3' - Update Patch Available NOW by Rainier on Nov. 14, 2003 @ 10:37 a.m. Get the Railroad Tycoon 3 v1.02 patch off Worthplaying (1.5mb). Copying all the movies in the CD. Railroad Tycoon 3. This version distributed via Steam.Suspect graphics subsystem problem causes total crash of game. But it does work with patch 1.03. However 1.04 patch also includes the expansion. Hi, to get the game working when installed throught steam we have to install a NO-CD patch for version 1.03. It will work then. The combination of these two changes results in many scenarios being somewhat harder to win. There are also a number of smaller game balance tweaks. Multiplayer 1. You can now bulldoze in multiplayer games. Cleaned up some out-of-synch issues. Connection error reporting is now much more robust - it'll be easier to tell why you can't connect, if you're having problems. Single Player Bug Fixes 4. Fixed a crash bug that could occur when cycling through stations in the Consist window for trains that used waypoints. Fixed a crash that could occur while bulldozing track. Fixed a crash bug that could occur, rarely, when cycling through trains using the next/previous buttons or the Page Up/Page Down keys. ![]() ![]() Fixed a crash bug that could occur, very rarely, without direct player interaction (due to routing issues) 8. Fixed a bug where playing in Windows XP Limited User Mode could cause crashes. Fixed a track-laying problem with electric, double-track bridges (and possibly others) that could cause crashes. Fixed a ledger bug where using the industry list when you had a LOT of industries could cause crashes. Fixed a ledger bug where clicking on a player in the player list could call up the wrong financial data for that player. Fixed a problem with trains slowing down for no apparent reason, especially at single track-double track junctions. Fixed a problem that sometimes occurred where certain sections of track would slow trains down considerably (note, trains still approach stations and service towers slowly - that's intentional - this bug was different) 14. Fixed a bug where cities would be considered 'Connected' when they only had a service tower or maintenance shed. Single Player Balance and Gameplay Tweaking 15. Reduced the amount of passengers and mail in the middle and later stages of a game (i.e. When the map is built up with lots of track) by 15-30%. Decreased the effects of a locomotive's Passenger Appeal rating from (worst to best) -15%, 0, +15%, +30% to -10%, 0, +10%, +20%. Increased the effect that track curves have on train speed, especially for slower, earlier trains. Decreased the momentum effect of trains, which means trains going uphill will lose speed faster, and steeper grades will generally affect trains more. Ophcrack vista free. Bumped up the rate at which express and freight cargo profits decrease while on your trains by 15% and 10% respectively. This penalizes slow deliveries more harshly than before. To compensate for the above items which decrease revenue and/or train performance in specific ways, increased the overall revenue from train hauling by 6%. Increased the cost of placing new factories (i.e. Steel Mill) by 10-15%. Prices for purchasing existing factories are unchanged. This will increase the incentive to purchase an existing, profitable building rather than always placing your own. Increased the cost of the Post Office from $25K to $40K. Mines and farms will hold a bit larger quantities of the cargo they produce in their 'home square', thus making it easier to capture it with a nearby station before it moves away. If two factories demand the same resource cargo, and one is slightly closer to the source, it is now more likely that a small portion of resource cargo will reach even the factory that is farther away. AI is better able to declare bankruptcy when it's suitable. AI can issue stock in its own company, as appropriate, when cash is needed. AI companies liquidate faster in hopeless situations. AI companies expand a little more readily at the beginning of the game. AI trains are managed a bit better with respect to oil, sand and water. AI buys more trains at start when initial 2 stations are far apart. 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